Intramural Flag Football Rules


Field:
- The field shall be a rectangular area having 2 ten yard end zones and 4 twenty yard field zones. End zones will be marked with orange cones--downs will be marked with yellow cones. The width will be 40 yards. There are no goal posts.
- ONLY team personnel may move between the cones placed at the 20 yard line extended on the stadium side of the field. The far side of the field is reserved for Intramural Staff ONLY.
- There will be 7 players on the field; you may play with a minimum of 5. (Penalty for too many players on the field is 5 yards from the line of scrimmage.)
- Offense: At least 4 players must be on the line of scrimmage until the snap of the ball. (Penalty is 5 yards from the line of scrimmage.)
- Unlimited substitutions may be made during a game, but only when the ball is dead. There is a 25 second maximum entry time for all substitutions. (Penalty for too much time on entry is 5 yds from the line of scrimmage.)
- All players on the field are eligible pass receivers, except in co-ed football - women are the only eligible receivers.
- Abusive or insulting language
- Intentionally kicking or throwing the ball at an opponent
- Intentionally swinging an arm, hand or fist at an opposing player
- Attempting to influence the decision of an official
- Showing disrespect towards any intramural employee
- Spiking the ball or excessive celebrating following a touchdown or extra point (warning followed by 15 yard penalty)
- Intentional or repeated flag guarding
- No regulation equipment other than flags are necessary.
- All members of a team SHOULD wear the same color shirt.
- No red or yellow shorts allowed - no exceptions!!!
- Only turf shoes or tennis shoes are allowed on the field - no cleats.
- No knee or ankle braces with exposed metal bars will be allowed to play - no casts allowed.
- No baseball caps or visors may be worn.
- No bare feet or sandals allowed.
At the time of the inadvertent whistle, the team with possession of the ball has the option of replaying the down or the result of the play during the inadvertent whistle.
Length of Game:
- The length of the game will be 32 minutes: two 16-minute halves with a continuously running clock, except for legal timeouts, or in the instance of an obvious delay of game. For tournament play the game will be 36 minutes in length.
- Half time will be 3 minutes.
- Each team will be allowed one timeout per half, 30 SECONDS in length, and not cumulative.
- Games may end in a tie during regular season.
- Mercy Rule - If a team is 17 points ahead when the 4-minute warning is announced in the second half, the game shall be over. The same rule applies if a team scores inside the 3 minutes with this differential. The Mercy Rule will not be in effect during the playoffs.
- During the final two minutes of each half the clock will stop for a:
- Incomplete pass - starts on the snap.
- Out of bounds - starts on the snap.
- Score - following a touchdown or safety.
- Team timeout - starts on the snap.
- First down - dependent on the previous play.
- Penalty and administration - dependent on the previous play. (Exception: delay of game - starts on the snap.)
- Referee's timeout - starts at his or her discretion.
- Touchback - starts on the snap.
- Change of possession - dependent on the previous play.
- Teams attempting to conserve time illegally - starts on the snap.
- Unless moved by penalty, each team will start 1st and goal from the 20 yard line. The object is to score a touchdown. An overtime period consists of one possession by each team. If the score is still tied after one period, teams go to a second period or as many as needed to determine a winner. If the first team which is awarded the ball scores, the opponent will still have a chance to win the game. Unless moved by penalty, they will start 1st and goal from the 20 yard line. Try for points will be attempted and scored as indicated in the rules. If the defense intercepts the ball and returns it for a touchdown, they win the game. If they do not return the interception for a touchdown, the ball is placed at the 20-yard line to begin their series of four downs.
- At the start of the game, following the coin toss, the ball shall be put in play from the offensive team's 20 yard line.
- At the start of the second half, the loser of the coin toss will have the same choice given to his opponent at the beginning of the game.
- Following a touchdown, the ball shall be put into play in the same manner as #1 by the team scored upon.
- Following a safety, the ball will be put into play by the team scoring the safety on that team's 20 yard line.
- Following a touchback, the ball will be put in play by bringing the ball out to the first field line.
- Touchdown - 6 points
- Point after a Touchdown may be passing or running. If the ball is placed at the 3 yard line - 1 point; if the ball is placed at the 10 yard line - 2 points
- Try for a P.A.T.: the ball shall be put in the play from scrimmage by the team scoring the touchdown. (No gut)
- Safety - 2 points
- There shall be NO grasping, blocking, holding or shoving of the ball carrier, passer, kicker, or pass receiver. This includes grabbing of clothing and any other use of hands to grab or hold an opponent. (Penalty is 10 yards from the spot and an automatic first down. Continued violation will result in ejection from the game.)
- The player carrying / in possession of the ball is considered down at the spot where his flag is first snatched or falls from his side. Even if a player from your own team knocks the flag off, the ball carrier is down at the spot. A player may receive the ball without a flag, but is down at the point where the ball is received. The ball is dead when a player in possession of the ball leaves his feet by diving, jumping or spinning to gain an advantage.
- Blocking: Teammates of the runner or passer may interfere for a player by screen blocking but shall not use interlocked interference by grasping or encircling one another. (Penalty is10 yards from spot.) Clipping (blocking from behind) and any "low blocking" (below the opponent's waist) are illegal. (Penalty for both actions is 15 yards AND ejection from the contest.)
- Offensive blocking shall take place without contact. The blocker shall have his/her hands and arms at his/her side or behind his/her back. Any use of arms, elbows, of legs during an offensive player's screen block is illegal. (Penalty is 10 yards.)
- Defensive players must go around the offensive players' screen block. The arms may not be used as a wedge to contact the opponent. The application of this rule depends entirely on the judgement of the officials.
- Flags must be worn on the outside of the shirt and may not be protected by the use of the hands and arms.
- There will be FOUR downs to gain a first down.
- First downs go from one field line to the other. For example, the offensive team could have a first down and one yard to go, or first down and 19 to go.
- Only one forward pass may be thrown per down. A forward pass may be thrown from anywhere behind the line of scrimmage. (Penalty is 5 yards and loss of down.)
- Any number of lateral passes may be thrown, by any of the members of the team with the ball.
- A second attempted lateral pass behind the line of scrimmage is illegal if it results in two passes in a forward direction. (Penalty is 5 yards and loss of down.)
- Interceptions may be returned.
- Offensive players may not advance a fumbled lateral. The ball is dead at the spot where it hits the ground.
- Penalty for intentionally grounding the forward pass is 5 yards and loss of down.
- A catch is an act of establishing player possession of a live ball in flight. A catch of an opponent's pass or fumble in flight is an interception. If a player attempts to catch an interception while in the air, the player must contact the ground inbounds with the ball in his/her possession prior to touching out-of-bounds, unless an opponent's contact causes him/her to first touch out-of-bounds. Catching is always preceded by touching the ball; thus, if touching causes the ball to become dead, securing possession of the ball has no significance.
Note: If Both Feet land inbounds and the receiver has possession and control of the ball, it is a catch or interception even though a subsequent step or fall takes the receiver out-of-bounds. A catch by a kneeling or prone inbound player is a completion or interception. A loss of ball simultaneously with returning to the ground is not a catch or interception. NOTE: If in doubt, it is a catch.
- Pass Interference will be called for intentional early deflagging. (Penalty is 10 yards and automatic first down.)
- On fourth downs, the offensive team informs the referee whether they will kick or try for the first down. There are absolutely no fake punts.
- On a punt:
- All defensive players except two must line up on the line of scrimmage. The other two may stay back to receive the punt. No climbing on other players.
- The ball is put into play by the center giving the ball to the punter. Only two men on the kicking team may go downfield to cover the punt at that time.
- The ball must be kicked away within four seconds after the center puts the ball in play. The referee will count off four seconds, and then the ball is turned over to the receiving team at that spot.
- After the kick, all kicking team members may go down field to cover the punt.
- The receiving team may not rush the kicker. They also may not block any member of the kicking team at anytime during the punt play.
- The punt may be returned by either of the receiving team's deep men. NO blocking allowed. If one of the linemen touches the ball, the receiving team takes over at that spot.
- If the ball is fumbled by a receiver, it is dead at the spot where it lands. The ball is dead anywhere it is touched by the receiving team.
- The receivers must be given a chance to catch the ball. The receivers may not be blocked or in any way obstructed from touching the ball, in the air or bouncing on the ground. (Penalty is 10 yards and first down.)
- Penalty for blocking by receiving team: kicking team has the choice of 10 yards from the spot of the infraction.
- On a punt in the Women's game, the opponent will gain possession of the ball where it first lands on the field - no punts will be run for yardage.
- Side Out Or Sleeper Plays
Illegal on plays following subs. (Change of possession)
Illegal if sleeper gets in prone position on the ground, hides behind screen, or is within 5 yards of sidelines
- No gut rule
Whenever the offensive team has 5 yards or less to go for the first down or touchdown, the play may not be run from tackle to tackle. The offense must go outside the tackles or pass the ball. (Penalty for "running gut" in an illegal situation is 5 yards from the line of scrimmage and loss of down.)
- Games are played at their scheduled time. Generally the only time a game is postponed is when severe weather or lightning and thunder. Call x6490 if you are unsure about weather conditions. Weather decisions will be made one hour prior to scheduled game time.
- All teams must be present and ready to play with a minimum of 6 players at the scheduled game time. The game clock will begin and continue to run as scheduled. If the 6-player minimum is not fulfilled by 5 minutes into the official game, a forfeit will be called. Any team who forfeits a game is out of the league and will no longer be eligible to compete in Flag Football for the remainder of the semester. All players on a team that is eliminated due to a forfeit are also ineligible to compete on any other team in the league for the remainder of the season (No additions to team rosters after the first game!).
- No food, drinks, dip, cigarettes, cigars, bikes, pets inside the fence or on the turf stadium area. Water is allowed.
- All spectators (those not on the official roster) must stay on the track/grass/stadium area and may not come onto the turf during the game).
5 Yard Penalties
- Encroachment
- Not enough players on scrimmage line at snap
- Delay of game
- Batting or stealing the ball from another player who has possession of the ball
- Unintentional flag guarding
- Illegal snap
- Illegal motion
- Illegal shift
- Illegal substitution - too many people on the field
- Illegal forward pass
- Illegally handing ball forward
- Intentionally grounding a pass
- Offensive pass interference
- Defensive pass interference
- Roughing the passer
- Any malicious, flagrant, unsportsmanlike conduct
- Clipping
- Foul, abusive, or racially derogatory language
- Fighting or attempting to start a physical confrontation
- Tampering with flag belt in order to gain advantage: example - knotting the belt
- Intentional or repeated flag guarding
- Contact blocking
- Intentional or repeated flag guarding
Copyright 2007 Wittenberg University Post Office Box 720 Springfield, Ohio 45501 800-677-7558
Non-discriminatory Policy Web Use Policy & Disclaimer Privacy Policy
© 2007 Wittenberg University
Non-discriminatory Policy Web Use Policy & Disclaimer Privacy Policy
© 2007 Wittenberg University


