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Intramural Sand Volleyball Rules
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  • Players may wear shoes, socks, or go barefoot, however must be aware of rocks, glass, and other dangerous situations.

  • Net should be approximately 7 feet for all matches.

  • The playing team shall consist of four players who shall be placed in alternate positions on the court. Two players are required to begin the game. Team must be ready to play no later than 5 minutes after the scheduled starting time. Failure to do so will result in a forfeit of the match.

  • A ball hitting on the boundary line is inbounds. The court will be marked with lines.

  • The first game will begin with a volley for serve. The winner of the volley will serve first. The loser of the volley will serve first in the second game. Before the beginning of the third game of the match, there will be a new volley for serve.

  • The first game will begin with a coin toss. The winner of the coin toss will choose receive or serve for the first game. The second game will be the opposite. Before the beginning of the third game of the match, there will be a new coin toss.

  • When serving, the player must stand behind the endline. If the server touches the endline, the ball will be awarded to the receiving side.

  • A serve striking any part of the net results in the loss of service.

  • Except on a serve, a ball striking the net is in play and may be played off the net.

  • A hit is a contact or touch of the ball which is counted as one of the team's three allowable contacts before the ball is returned to the opponent. The hit must always be a clear hit, never palmed, lifted, pushed, or carried.

  • The ball may be played once it has passed beyond the vertical plane of the net or it is partially over the net. A player may not reach over the vertical plane of the net to begin a spike.

  • A team shall not have more than three hits before the ball crosses the net into the opponent's playing area.


    Blocking:

  • Blocking is the action close to the net which intercepts the ball coming from the opponent's team area by making contact with the ball before it crosses the net, as it crosses the net or immediately after it has crossed the net. An attempt to block does not constitute a block unless the ball is contacted during the effort. A blocked ball is considered to have crossed the net. Blocking may be legally accomplished only by the players who are at the front row at the time of the serve. Back row players may not block or participate in a block, but may play the ball in any other position near or away from the block.

  • Blocking a served ball is illegal and will result in a point being awarded to the service team.

  • Blocking the ball across the net above the opponent's team area shall be legal provided that such a block is after a player of the attacking team has spiked the ball or in the officials judgement, has intentionally directed the ball towards the opponent's area or after the opponent has completed their three hits.

  • A player may step on the line dividing the courts but not over the line.

  • Touching the net at any time is a violation with the exception of a hard driven ball forcing the net into a player while they are on their side of the net.

  • A substitution may be made at any time when the ball is not in play.

  • Back line players are not permitted to spike a ball close to the net. They may spike a ball on or behind the 10 foot restraining line.

  • Teams change courts at the end of each game and at the mid-point of the third game in a match.

  • Backline players are not permitted to spike a ball close to the net. They may spike a ball on or behind the 10 foot restraining line.

  • When the ball is being served, players must be in their rotation order.

  • The ball may be hit by any part of the body above and including the waist. No Kicking Allowed! Accidental foot contact off a spike may occur with the official's discretion on the call.

  • The serve can be received any way except by a palm ball. A "bump" or underhand pass is preferred.

  • A game is won when a team has scored fifteen points and has a two-point advantage. Rally scoring will be used in the third game of the match. All Intramural matches will consist of three games.

  • A team is permitted one thirty-second time out per game.

  • Simultaneous contact of the ball by more than one player on the same team is allowed and is considered one play. Players participating in such play may participate in the next play.

  • Only the captains of the participating teams shall consult with the officials during the game.

  • When it takes more than one hit to return the ball to your opponent, a woman must hit the ball.


 
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