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Intramural 3-On-3 Basketball Rules
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Regular NCAA Rules will apply except for the following:
  • Playing time will be two 15-minute halves with one 2-minute half time.

  • Each team is allowed two 30 second time outs per game.

  • Tie games will result in two minute overtime, during tournament play only.

  • During overtime, each team is allowed one time out.

  • The clock will be stopped only during time outs, and after every whistle during the last two minutes of each half.

  • Five minutes prior to the scheduled game time, all players must sign in with the official scorekeeper. Only those players present at the start of the game should be listed on the game sheet - late arrivals may be added. All players must be on the official team roster in the intramural office and listed on the official scoresheet in order to participate. All players must present a valid Wittenberg ID at all inramural contests. All rosters must be finalized by January 31 - no additions may be made after this date. Individuals may only play on one team per season.

  • A team will forfeit the game if they do not have three eligible players on the court. The game clock will begin at the scheduled game time. If teams are waiting for players, the clock will be running.

  • Players must wear appropriate footwear and apparel - no long pants or street clothes. Men's Division: all team members should try to wear the same color shirts. If the teams can not be easily identified by the officials, teams will then play shirts and skins.

  • Players are not permitted to wear equipment such as elbow pads, hand guards, casts, etc.

  • All open wounds must be adequately covered; no player with an open wound or bloody wound will be permitted on the court. Clothing saturated by blood must be removed from playing area. Ice is provided by the Intramural Department for emergencies. Adhesive bandages and tape are the responsibility of the individual participant.

  • All games will begin with a coin toss. The team winning the toss will begin the first half with the ball at half court. The team not winning the toss will start the alternating process and begin the second half with possession of the ball.

  • A substitution may only occur on a dead ball and then only when the player has reported to the scorer's table and been motioned in by the officials. Illegal substitution will result in one warning followed by a technical foul.

  • Players are required to raise their hand after committing a foul and state their name to the scorer's table.

  • Intentional fouls and technical fouls will result in two free throws and the ball out of bounds nearest the spot of the foul.

  • Technical fouls will be assessed to the individual and the team and will result in ejection from the game.

  • Any individual who receives a technical foul for abusive or foul language, or unsportsmanlike conduct must leave the premises immediately.

  • Players are not allowed the Slam-Dunk - violation will result in a Technical Foul & Ejection.

  • Officials' judgments are final. Protests regarding eligibility of players must be made in writing on the game score sheet and reported to the officials prior to the start of the game

  • All teams will be receiving a sportsmanship grade for the general behavior of their team and fans before, during and after the game. The officials and the opposing team captain will grade each team. Repeated unsatisfactory grades will result in ejection from the league or playoffs and the coming spring sports. Two or more technicals where an individual must leave the premisis wil result in an automatic "D".

  • Any team which accumulates more than one forfeit will be ejected from the league. The definition of a forfeit is any team which fails to appear for a scheduled game with the minimum of three players or fails to contact the intramural office (x6490) at least 48 hours before their contest to reschedule. Any team which forfeits out of the league will be ineligible for further intramural competition this academic year.


 
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