Ravenloft (Thursdays, Spring 2004): GM Session Log 1
 

Ravenloft Campaign Log
Thurs. Night Group
GM Log I

 
 

A quick note about Game Master (GM) notes for campaigns. These notes are the GMs has made about running his campaign, and thus can continue information not known to the in-game characters.

(As usual, GM's notes follow the script) (1)

Rain fell with heavy drops upon the weary travelers, Rosalyn and This One. Making their way, on foot, from Invidia to Pont-a-Museau (2) was not usually a difficult task, but with the cold downpour trickling down their backs, the journey was swiftly becoming less and less pleasant. After a few hours of walking through the deluge, the pair simply decided to rest for the evening. While Rosalyn attempted to get some sleep, This One huddled in his cloak and kept a silent vigil. Slowly, a fog bank started to roll in…

This One quickly attempted to wake his comrade. Just as swiftly as it came through their camp, though, the mysterious fog dissipated, leaving the pair in a precarious situation. The road, just recently beneath their feet, was gone. A veritable wall of trees surrounded them, as they struggled to look through the dense copses. Even more disconcerting, a pair of figures stood within the swiftly receding mists—figures that had not been there moments ago. Worriedly, Rosalyn drew steel.

Acting cautiously, the pair announced a greeting and peaceful remarks. One man, bore a broad-brimmed hat and a thin steel rapier, while the other bore the trappings of an established woodsman and held a scimitar and a dagger in his hands, which glinted silver in the hazy starlight. Somewhat confused, the dashing gentleman introduced himself as Charles, while the woodsman referred to himself as Ash.

Once the introductions were concluded, the quartet quickly began sizing up the situation. None of the four had any idea where they could be, which left the entire group notably disturbed. Suddenly, a peal of howling erupted from the woods around them. (3) Wolves, Ash noted, cried their pain to the world with a single, horrific voice. It did not take long for the warriors to realize the terrible other-worldliness of this event, as they readied their weapons and began to make haste in the opposite direction.

Peering through the trees as they hurried along, Charles began to see shapes, flitting between the trees, half-hidden by the pouring rain. A low chant began developing, and the group sped up. The shapes, now recognizable as a near-legion of humanoids, were singing. Almost immediately, Rosalyn and Charles recognized the song—an old children's rhyme in Patterna, the enigmatic language of the Vistani. Shouting to their comrades of the horrors of this situation, the group bolted towards a nearby clearing.

The clearing, however, did not hold their freedom. As the quartet arrived, a hideous sight immediately confronted them. Seven young children, all reeking of death and bearing hideous smiles, had linked their hands in the center of the clearing. Without a moment's warning, they charged the four, hungry for violence. (4) Charles moved swiftly, putting his skill with a rapier to good use, while Rosalyn and Ash simply tried to hold their own. The flailing fists and feet of This One, though, proved to be most effective in beating back this undead scourge. Desperately swinging his sword and dagger, Ash felt his ribs begin to give way under the relentless pounding of the undead's hellish claws.

At long last, the valiant warriors began to beat back their opponents and swiftly resumed their flight through the darkened wood. Finally, they found their way into a small hamlet, where lights still burned and smoke still rose from the chimneys. Slowing their breakneck pace, the four gazed upon the stillness of the four buildings and decided upon entering the largest. All was still as Charles led the way into the hall. Light still glinted off of polished hardwood tables, but no human life remained. Quickly, Rosalyn noticed a grizzled old man, beard long with age, sitting facedown at a writing desk. Dead, yet not moving, his hand still clutched a quill poised at the end of a parchment. Examining that paper, the group was mystified by some strange words:

Such are the final words of Hyskosa, seer of time…

A town shall be razed, then rebuilt in a day
	The One Who is Many shall raise them from clay.

The circle of slayer and prey will be sundered.
	Yet death brings no rest for the world-weary hunter.

The four pillars of alabaster will fall,
	But a demon's sheer will shall use three as his thrall.

Five that once stood shall splinter and quake,
	As the hordes of the Pike-Lord leave death in their wake.

A house built on pain will tumble and fade
	And a realm will still scream though the Black Knight has paid.

Truth be shown through eyes, though the Black Mists will rise.
	Eth radk amn liwl noos igna shi izrep.

Sitting down to rest, Rosalyn and Charles began to hypothesize what these strange words could mean. While little made sense to either, Rosalyn was aware that alabaster was one of the symbols of the goddess Ezra, while Charles remembered his background in Borca, where he studied with one of the brothers in the Home Faith of Levkarest. (5) Taking these mysterious words as a warning, the pair began to wonder how soon they could make it to Borca.

Starving and sleep-deprived, the quartet began to search the house for some type of foodstuffs to fill their empty bellies. In a small kitchen upstairs, Rosalyn started gathering some old vegetables, a bit of dried meat and some water, in the hopes of making a stew. However, when she lit a fire, the flames leapt too high, and began singing the walls and ceiling. The others attempted to act quickly, but to no avail. Flames started spreading throughout the hall, and little could be done but beat a hasty retreat. (6)

Weary and desiring only to rest, the quartet left the smoldering ash of the largest building behind and attempted to seek refuge in one of the smaller buildings. Wary, Charles peered into a window, only to have the window-glass burst forth in front of him. Leaping through the window, a lank and lean figure bearing that same hideous grin accosted the rogue. Charles swiftly drew his rapier and squared off, as the door to the building swung open. A massive bald man, with flesh peeling off, stood in the doorway brandishing a hefty metal hammer. This One and Ash quickly flanked the creature, and beneath This One's lightning fists, it fell. Charles, however, had little luck against the loping monstrosity he faced. While neither foe had scored a hit, Charles felt luck slowly turning against him. It may have been so, if not for Ash's quick motions. With swift strikes from his scimitar and dagger, he felled the creature. (7)

Even more exhausted now than previously, the quartet quickly examined the other two buildings and, finding nothing out of the ordinary, settled down for an uneasy rest. (8) Lost in foreign land, injured and alone, all they could do is hope that the whole episode was only a dream. (9)

 
 
Footnotes:
  1. As you'll notice from the very beginning, Thutmose and Zai are nowhere to be found. Simply put, this is because both Brian and Meat joined after I had already started the game. You'll see their arrivals in the second session, which I hope to have ready shortly.
  2. One of the biggest problems I knew I'd have (and always do) is trying to get the group to go in a direction that I want them to, without making it seem like I'm railroading them. As such, everyone's usually headed in different directions. Where the Wednesday group was headed to Port-a-Lucine, these two were headed to Pont-a-Museau. Keep in mind that this problem only gets worse.
  3. The wolf trick worked just as well with this group as it did with the Wednesday group, but I'm noticing a distinct amount of difference between how much the people are actually scared. My Wednesday group is usually definitively frightened by the images I'm putting forth, while the Thursday group is more lackadaisical. I think this may have to do with the fact that the Wed. group mainly consists of people who haven't played much D&D before—everything's new to them. The Thurs. group consists of more veterans, so they might just be a little jaded to the horrors of the Mists.
  4. Something I really didn't understand. I faced both groups against the same number of zombies with the same hit points. On Wednesday, I almost had a Total Party Kill, knocking two of them out and having two more retreat, which left two people to face 5 zombies at one point. On Thursday, only Ash was seriously injured and Toben's bodies were killed without much trouble at all. I honestly have no idea why this was. One would figure that 6 characters would stand a better chance than four. Bizarre.
  5. Rosalyn passed her Bardic Knowledge check here with flying colors, so I let both her and Charles have a bit of info.
  6. Ever wonder what a botched Profession: Cook roll looks like? That's what happened. Some failed Dex checks and Reflex saves later, and the entire house is up in flames.
  7. I decided to use two undead here, rather than the single one I used on Wednesday, since this group wasn't as beaten up as the Wednesday group was. I figured I'd make them expend a little more of their resources before they got to rest. The encounter went pretty much as planned, with no one taking much in the way of damage, but it was painful enough to keep them on edge.
  8. I honestly cannot remember if they kept the blacksmith's hammer or not. If not, they may have just lost a weapon that could save their proverbial asses in the later stages of the game. Besides, both Thutmose and Zai would be able to use such a weapon to its maximum efficacy—a boon to any good party.
  9. While a trip to Scaena or The Nightmare Lands would be great fun, the scene is quite real (alack for the players!). Overall, I think this session went fairly well, even though I didn't quite garner the horror that I did from the Wednesday night game. Running through the same session twice is quite helpful, but often can get a bit tedious, unless the PCs do things that are very different….but, that'll come more into play next week.