Ravenloft (Thursdays, Spring 2004): GM Session Log 2
 

Ravenloft Campaign Log
Thurs. Night Group
GM Log 2

 
 

A quick note about Game Master (GM) notes for campaigns. These notes are the GMs has made about running his campaign, and thus can continue information not known to the in-game characters.

(As usual, GM's notes follow the script) (1)

After a long night of sleep, the quartet slowly rose from where they slept in the blacksmith's hovel. (1) Sore and still fatigued from their nocturnal encounter with the mysterious undead, Rosalyn, Ash, and This One made a quick search through the two remaining huts, as the smoldering remains of the town hall still smoked in the background.

Slowly, they began to gather their meager possessions to head out. Traversing the woodland wilderness was no easy task for the group, but Ash used his natural expertise to guide them as much as he could. After a long walk, a slow buzz began to fill the ears of the travelers. Thought at first to be simply the sound of this long-forsaken forest, the adventurers ignored the noise until it began growing louder and closer to their position. (2)

As the trio made their way into a less-dense grove, a mysterious sight awaited them. A hulking bald man, wearing a bronze breastplate and bearing a shield in the shape of a large scarab, was maneuvering a strange brown beast in and out of the trees, swinging a mace wildly at a group of hideous creatures fluttering in and out of the underbrush. The creatures appeared as a hideous blend of bat and mosquito, with long clawed legs groping for the bald man's chest and throat.

Immediately, the heroes leapt to the attack. This One smashed creatures beneath his Herculean fists; Rosalyn fended off her own assailant with her rapier before finally running it through; Ash, with both scimitar and dagger drawn, became as a whirlwind of blades. However, Ash's daring attacks left his defenses slightly open, as one of the creatures attached itself to him, drawing forth his vital fluids. The druid swiftly felt his blood drain away, becoming light-headed and woozy. (3)

However, without much difficulty, the creatures were routed and the trio asked the mysterious warrior his name. Sheathing his mace, the bald man introduced himself as Thutmose, a warrior-priest of the god Ra. While the majority of the group was not familiar with the worship of Ra, Thutmose was quick to lecture them on Ra's brilliant glory. This One, for the most part, shrugged off Thutmose's ideals, as he was unable to understand the guttural form of Balok that Thutmose understood. (4)

Ash began looking quizzically at the beast Thutmose had been riding. While similar to a horse, this creature had massive feet, a huge mass of flesh protruding from its back, and a dire smell about it. (5) Seeing Ash's befuddlement, Thutmose referred to this creature as a "camel", which apparently were quite common in the land of Har'Akir, from where Thutmose claimed to be from. Again, none of the group had heard of such a land, but the aid of this warrior seemed to prove to be a useful commodity, so they quickly introduced him to their merry band.

The road grew on, as the travelers walked. Thutmose continued to preach the glories of Ra, but few of his new comrades paid much attention the priestly warrior. At long last, the sun began to set and the group decided to rest. A fire was built and watches were set. Thutmose began to tell the group of his history—once a cleric in the militias of his homeland, Thutmose became separated from his battalion during a vicious sandstorm. He had not been long in the swirling sands, when he found himself in another land with strange foliage and the vicious insects that he fought. It was only shortly thereafter when the group found him.

Eventually, sleep drifted over the group. Awake, Rosalyn began hearing the sounds of shambling footsteps in the forest. She quickly awoke This One, who heard nothing. Disconcerted, yet unworried, This One returned to his rest. However, the sounds persisted, and Rosalyn again woke up her companions.

At last, This One and Ash cleared their heads and began to see what Rosalyn had been hearing. Distended humanoid forms began encircling their campsite, ringing them closely in a noose of horrid dead flesh. Immediately, Ash slid into the shadows and attempted to out-flank the group. To his dismay, the undead fanned out and surrounded him.

As the ring around them tightened, This One leapt to the offense. (6) His swinging fists pummeled one of the undead in front of him, but the creature stood firm. As it turned to retaliate, This One garnered a full view of the creature's hideous nature. Its limbs were attached to its body with long surgical staples, while a series of sharp pins kept its bluish-gray lips sealed shut. However, as it turned, the pins snapped open with a flash of arcane energy and a horrid scream erupted from its lips. Pelted by this unholy sonic energy, This One fell to the earth unconscious. (7)

The undead began pushing the remaining trio forward. Thutmose, while irate at the very existence of the undead, allowed them to direct his motion. Ash, not as willing as Rosalyn or Thutmose, dropped to the ground as if in a faint, yet the undead merely picked up his arms and dragged him, along with the inert body of This One. (8)

After a harsh hour-long march, the group arrived in a shaded grove, where a two- story cabin stood silhouetted in the light of a crescent moon. Pointing silently towards the entrance, the creatures pushed the heroes towards the door, indicating for them to enter. The door swung open, and the two characters being dragged were deposited unceremoniously on the inside of the doorstep.

Inside, a figure in his mid-50s stood appraising them. He slowly rubbed a hand across his receding brown hair, and then directed his steel-gray eyes to each of them in turn. Gesturing and turning from the group, he told Ash to rise, as he wasn't fooling anyone any longer. Embarrassed, Ash rose to his feet and asked what was going on.

The gentleman introduced himself as one Dr. Gregorian DelShonar. Immediately, Rosalyn's ears picked up. (9) Among the various knowledge that she'd picked up over the years, the story of the mysterious DelShonar was one which most definitely intrigued her. She remembered that this doctor was a respected professor of the arcane sciences at the Great Academie of Pont-a-Museau, after working in medicine and alchemy under a then-medical-doctor Rudolph van Richten. After publishing a theory on robotics which was reviled in the intellectual community, DelShonar all but disappeared from the public eye.

Also at the table sat a young warrior with long hair. After some conversation, the quintet found out that this man, Zai by name, was not associated with DelShonar. (10) Rather, he too was marooned in this forsaken land and taken captive by the mad scholar.

Immediately, Rosalyn asked the doctor if she could have a copy of his renowned book, and DelShonar's eyes lit up. For a long while, the pair discussed the finer points of Gregorian's theory, until the doctor remembered his manners. Gesturing towards the kitchen behind them, a blasphemous sight awaited the adventurers. Huge automatons in the shape of men skittered forth from the kitchen, laden with platters and bowls. The largest of the four automatons set its platter in front of DelShonar, who then began carving a succulent piece of peppered lamb in wine sauce. (11) With a series of hideous rattles and quakes, the creatures returned to their lair.

Thutmose could no longer contain himself. During the meal, he raised issue with DelShonar's lack of faith and his blasphemous activities. Unconcerned, DelShonar argued the young priest down and left Thutmose saying only "We shall see what comes of this…"

At long last, DelShonar proclaimed their dinner to be over. He told the six that they had five minutes to leave, as the doctor would soon set a new group of undead upon them as a twisted form of 'test' for his new batch of creatures. Alarmed, they dashed for the door, mounted up, and began their flight through the forest.

Running headlong through the forest, the silence of the night was shattered by the group's frantic footsteps. Not long after, a hideous beating filled their ears. Looking over his shoulder, Zai noticed four skeletal forms winging their way on bony, batlike wings over the trees, gaining on them. Guiding his mount with his knees, the warrior loosed an arrow, striking one of the creatures. It hissed in pain, but regained his flight.

Thutmose felt his holy symbol of Ra grow warm against his chest, and immediately he knew what to do. (12) Calling an incantation to the Lord of Light, Thutmose began channeling Ra's power into the world. Two of the flying undead burst immediately into flame, as the four rode on, leaving only heaps of fetid ash falling to the ground. Crying again for Ra's aid, Thutmose channeled his god's divine power again. With a tremendous cry of prayer, the other two creatures screamed in pain, then disintegrated and fell to the forest floor.

At long last, the six reached a wide river. Searching frantically for a bridge, they had to settle for a small rope crossing, which barely looked like it could support one man at a time, much less a horse. This One and Rosalyn were the first to cross, doing so with little difficulty. Zai kept watch with his horse on the far side, and nocked an arrow for any of the undead that might come forth from the woods. Ash went next, and made his way across as delicately as possible.

Thutmose took hold of Zai's reins and gestured for the warrior to run. Zai began making his way across, but slipped on one of the rotting planks and plunged into the raging river below. Immediately, Thutmose leaped onto his camel. Following Zai downstream and holding the reins to Zai's horse, the intrepid priest began tossing a rope down to his half-drowned comrade. After nearly a mile's run, the river-gorge tapered off into a ford, where, at long last, Thutmose dragged Zai back to the shore. The undead in the forest began growing closer, though, and time was of the essence.

For lack of options, Zai and Thutmose mounted up and spurred their mounts through the river's ford. Zai burst through onto the far shore in a spray of foaming water, but Thutmose's camel balked at the water, flinging the cleric from his saddle. (13) Undeterred, he re-mounted and forged again through the river. This time, though, the camel quickly made its way through the water, and Thutmose joined his comrades on the other side.

Making their way back to the far side of the bridge, the six quickly noticed the shadowy forms of undead lurking on the former side. Drawing his scimitar with a flash, Ash severed the bridge-ropes, sending the pass to the bottom of the river's bed. Ducking quickly into the woods on the other side, the six were finally able to make camp for the night and attempt to shake off the horrors they had so recently encountered. Who could say what lay ahead of them in the future?

 
 
Footnotes:
  1. Charles' player, Darren, was unable to make this session, due to his senior comprehensive exams the next day. I figured that such was a viable excuse, and had Charles fade into the background in this session.
  2. Stirges, again. I love those things…they're a challenge at almost any level, I think.
  3. I really don't get it. Same as before, this group had quite an easier time fighting the stirges, compared to the Wednesday group. Compared to having 4 people with major Con damage on Wednesday, only Ash was truly injured by the stirges.
  4. Brian, Thutmose's player, is Darren's brother. Good men, they are.
  5. Really, now, what would a Barovian druid know about camels?!
  6. Apparently, Andy outright refused to be subject to a plot device. Now, which is the more meta-gaming: creating an obvious plot point as a GM, or breaking the 4th wall and purposely trying to avoid it because you realize it's a plot point?
  7. This is what happens when you try to avoid one of my plot-points in Ravenloft. ;)
  8. Natural 20 on Ash's Bluff check to fake his own death. I was amused by the concept, so I let him do it. At any rate, it didn't matter once they met DelShonar.
  9. Rosalyn's turn to get a Natural 20, this time on her bardic knowledge roll. Wanting them to have some background info on DelShonar and his background, I gave them quite a bit of information that they might have picked up on otherwise. As such, they were somewhat ahead of the game in comparison to the Wednesday group. However, it remains to be seen whether they make use of it or not.
  10. Another new character to join our motley crew. At least now, the group will be getting an effective arcane caster…at least once he starts taking mage levels.
  11. Yes, this dish is as good as it sounds. Mmm…
  12. Thutmose rolled really damned well on his turning checks. With a high Charisma and the greater turning ability from the Sun domain, I figured I'd bend the Ravenloft rules a little bit and let Ra's power destroy these creatures. Besides, they weren't really meant to be a true 'encounter', per se, as much as they were supposed to be a reason to keep running.
  13. This was really rather amusing, as we had a bit of an argument on whether camels could ford water or not. As it turns out, camels are very apt swimmers and probably do better than horses in terms of water. When Brian alerted me to that, after the session, I gave him some extra XP, just for the effort.