2006 Fall to 2007 Spring: To All Things Comes an End Part 2
Kurik'uhril
- Demigod
- Colossal dragon
- Divine Rank: 5
- Ability Scores:
- Strength: 45
- Dexterity: 10
- Consitution: 34
- Intellegence: 26
- Wisdom: 25
- Charisma: 30
- Hit Dice: 51d12 + 612 (1224)
- Initiative: +8
- Speed:
- Base: 50 ft.
- Flying: 350 ft (perfect)
- Burrowing: 50 ft.
- AC: 71 (+50 natural, +5 divine, +10 deflection, -4 size) Flat-footed: 71 Touch: 21
- BAB/Grapple: +51/+84
- Attack Bonus: +73
- Attacks:
- 7 bites +73 (4d6+17 19-20 x2)
- 2 claws +68 (2d8+8), 2 wings +68 (2d6+8)
- sting +68 (2d8+25 plus poison DC 47 1d6 Con/1d6 Con)
- Saves:
- Fortitude: +42
- Reflex: +30
- Will: +37
- Special Attacks:
- Breath weapons (Reflex DC 47 half for each, unless noted otherwise. Each may be used once every 1d4 rounds):
- White: Cold (cone): 24d6
- Green: Acid (cone): 24d6
- Black: Acid (line): 24d4
- Red: Fire (cone): 24d10
- Blue: Electricity (line): 24d8
- Platinum: Disintegrate (line): 51d6 (Fort partial: 5d6)
- Prismatic: Stunning (line): Stunned for 1d10 rounds (Fort negates)
- Crush (Large or smaller. 4d8+25 Reflex DC 47)
- Tail Sweep (Medium or smaller. 2d8+25 Reflex DC 47)
- Sound Imitation (Will DC 45 to realize the sound is fake)
- Special Qualities:
- Immune: Transmutation, energy drain, ability drain, ability damage, mind-affecting, electricity, cold, acid, disease, poison, stunning, sleep, paralysis,death effects, disintegration
- Resistances: Fire 10
- Spell resistance: 37
- Damage Reduction: 30/epic
- Regeneration: 20, overcome by good-aligned weapons or dragon-bane weapons
- Divine Aura: 50 ft. radius DC 25
- Blindsight: 5 miles
- Seven heads: May make 7 bite attacks per round even when charging or moving. Each round, a head may cast a spell, spell-like ability, salient divine ability, use a breath weapon, or bite. Spells, SLAs, and SDAs are limited to one of each/round unless they're quickened or a free action. A single attack with a slashing weapon that deals over 175 lethal damage severs one head.
- Skills:
- Appraise: +43
- Balance: +10
- Bluff: +45
- Concentration: +71
- Decipher Script: +18
- Diplomacy: +53
- Gather Information: +20
- Intimidate: +63
- Knowledge (arcana): +67
- Knowledge (architecture and engineering): +33
- Knowledge (dungeoneering): +33
- Knowledge (geography): +23
- Knowledge (history): +33
- Knowledge (nature): +33
- Knowledge (religion): +67
- Knowledge (the planes): +63
- Listen: +66
- Search: +67 (+69 involving secret doors)
- Sense Motive +66
- Spellcraft +73 (+77 involving scrolls)
- Spot +66
- Use Magic Device +45 (+53 involving scrolls)
- Feats:
- Power Attack
- Cleave
- Improved Critical: Bite
- Blind-Fight
- Blindsight: 5-ft radius
- Improved Initiative
- Quicken Spell
- Penetrate Damage Reduction
- Superior Initiative
- Automatic Quicken Spell (3)
- Multispell (2)
- Improved Maneuverability (4)
- Salient Divine Abilities:
- Alter Reality
- Alter Size
- Starfall
- Spell Immunity
- Divine Blast (15d12, 13/day)
- Divine Shield (50 damage, 15/day)
- Spell Immunity (Unique salient divine ability): Kurik'uhril is immune to all spells of 4th level or lower.
- Starfall (Unique salient divine ability): In this devastating attack, Kurik'uhril literally tears one third of the stars from the sky and hurls them at his foes. This attack requires a full-round action from Kurik'uhril and a standard action from each of his heads. Kurik'uhril may use no other spells, spell-like abilities, or salient divine abilities may be used on the round on he uses this ability. Treat this attack as a double-power meteor swarm spell (caster level 40, DC 45) with each foe targeted by four orbs. Fire damage dealt by the starfall is hellfire damage, which bypasses fire resistance and immunity. Foes struck by more than one orb take additional effects, as described below.
- Two or more orbs: Hellfire engulfs the foe, dealing 10d6 damage each round on Kurik'uhril's turn. A burning foe may take two full-round actions to put out the flames. (Reflex DC 45 negates)
- Three or more orbs: The target is confused for 1d10 rounds. (Will DC 45 negates)
- Four orbs: The target is paralyzed for 2d4 rounds. (Fortitude DC 45 negates)
Any target that is struck by four orbs and fails every save is immediately slain.
Kurik'uhril is immune to the damage from his own starfall. Since this attack literally tears a third of the stars from the sky, it may only be used three times, and then may not be used again until more stars are created.
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- Spells and spell-like abilities:
- Domains: Glory, Domination, Dragon
- May use the domain powers of these domains 5 times per day. May use any of these domain spells as a spell-like ability at will. DC 25 + spell level.
- Cleric spells: DC 22 + level (+1 for enchantment) Caster level 20
- 6/8/8/8/7/7/6/6/5/5
- May cast any cleric spell spontaneously
- Sorcerer spells: DC 25 + level (+1 for enchantment) Caster level 20
- 6/9/9/8/8/8/8/7/7/7
- Sorcerer spells known:
- 0: Resistance, detect magic, arcane mark, prestidigitation, ghost sound, read magic, dancing lights, light, message
- 1st: Ray of enfeeblement, shocking grasp, chill touch, magic aura, grease
- 2nd: Touch of idiocy, hideous laughter, shatter, mirror image, glitterdust
- 3rd: Vampiric touch, ray of exhaustion, stinking cloud, protection from energy
- 4th: Black tentacles, dimensional anchor, confusion, enervation
- 5th: Baleful polymorph, false vision, mind fog, feeblemind
- 6th: Flesh to stone, eyebite, stone to flesh, greater dispel
- 7th: Insanity, plane shift, greater teleport
- 8th: Discern location, irresistible dance, banishment
- 9th: Power word kill, energy drain, dominate monster
- +5 divine bonus on caster level checks.