Wittenberg Role-Playing Guild's "The Game of Guilders".

Invented 2008-09-27, by Anastasia "Anya" B., J.J. Walden and Lionel W.

During our September 27th, 2008 game night, a few guilders developed a fun and simple game called "The Game of Guilders". All it takes is at least one standard deck of playing cards, and can have as many players as there are cards in the deck. That means you can have anywhere between 1 and 52 players. Or if you really wanted to you could add multiple decks and have more people!.

The rules are very simple.

Take the deck of cards and shuffle them up. Then fan them out face down on the table, in a manner that all the players can reach them.

Start with whom ever you decide should start and go in what ever turn order you desire.

The player then must name either a suit, number or suit and number of a card. The player then draws a card from the ones fanned out on the table. If the card does not match what he called, he puts the card into a discard pile (Note to make the game difficult for card counters, have the player discard the card face down without showing it to everyone else). If the card he pulls matches what is called he shows it to the rest of the players, and puts it in front of him based on what he scores it as.

If the player calls out the suit, and gets it correct he keeps the card in front of him face down, to show he has one point.

If the player calls out a number, and the card matches that number then he keeps the card in front of him face up, to show he has 5 points.

If the player calls out a suit and number, and the card matches that specific suit and number, he keeps the card face-up in front of him, and turned to one side to show he has 10 points.

Once he has made his pick, the play moves to the next player. Who repeats the same process. The game continues until all the cards have been take from the pile. You can if you want reshuffle the remaining cards and fan them out again, but it is not a requirement.

At the end whoever has the most points wins, or ties if more than one person has the same number or points.

Variants:

The Evil Joker Variant: This is a mean variant and requires the joker cards be put into the deck. If a person pulls a joker card, they lose the highest point card they have from their score pile. If they have no points in the score pile, then nothing happens. (By Lionel W. 2008-10-15)

The Good Joker Variant: This is nice variant and requires the joker cards be put into the deck. If a person says that they will pull a joker card, and successfully does so they get 15 points. If you combine this with the "Evil Joker Variant," then the penalty for pulling the card still stands, unless the person has successfully called the card, in which case they get the 15 points. (By Lionel W. 2008-10-15)

The Choatic Joker Variant: This variant requires the joker cards be put into the deck, and can also extend the lenght of the game by quite a bit. When someone pulls a joker card, shuffle the discards back into regular deck, and then refan the deck on the table again. Set that joke card aside so that it is not shuffled back into the deck. (By Lionel W. 2008-10-15)