Ravenloft (Wednesdays, Spring 2004): Characters
Ravenloft Character Introductions
Wednesday Night Group
A quick note about Game Master (GM) notes for campaigns. These notes are the GMs
has made about running his campaign, and thus can continue information not known
to the in-game characters.
GM's Note: This is the first full Ravenloft campaign that I’ve been able to put together
in a long time. While it’s good to put my books to good use in the setting that I love, I’ve
been somewhat stringent on my players to attempt to stay in the Gothic mindset simply
by enforcing the rules of the setting. Languages are limited (making more intelligent
characters serve as translators) and so far there’s been little technology available.
However, I’m somewhat stymied by the fact that none of my players have played in
Ravenloft before…at any rate, they’re an eager group and this should be fun.
And now, our cast:
- Tallorn Whetfield
- Player: Lionel Worman
- Race/Class: Human Ranger
- Introduced: A Misty Meeting
- Current Status: Alive!
- A slightly older human male ranger, who set out
from Tepest after a less-than-desirable altercation with a rival farmer. Tallorn is
somewhat grizzled and bears two keen blades at his sides but, for some odd reason, keeps
his head completely shaved at all times.
- Dera Cahro
- Player: Karl Schmitt
- Race/Class: Half-Vistani Diviner
- Introduced: A Misty Meeting
- Current Status: Died in The Terrible Tome
- A slender female with dark hair, Dera often is seen wearing a thick cloak, obscuring almost all of her features.
Suspicious, yet nevertheless heroic, she speaks only an obscure form of Balok that hasn’t been
spoken in centuries.
- Azar de Telos
- Player: Karl Schmitt
- Race/Class: Human Paladin
- Introduced: The Howling Hunt
- Current Status: Died in The Witch in the Water
- A former companion of the infamous George Weathermay,
Azer claims to be a holy warrior of the god Belenus, from a far off island of Nidala. However, such
holy warriors often fall from their lofty perches of grace, and a certain quest may tempt Azar into
corruption.
To be determined
- Player: Karl Schmitt
- Race/Class: to be determined
- Introduced: The adventure after The Witch in the Water
- Current Status: Unknown, but hopefully will be changed to alive for more than one session
- Daimonion Thassalou
- Player: Rachel Meier
- Race/Class: Human Swashbuckler
- Introduced: A Misty Meeting
- Current Status: Alive!
- An almost ‘cat-like’ human male with a quick wit
and a quicker blade. However, growing up in the streets of Richemulot has given him a
fanatic obsession with the power of secrets and information. Privacy is of the utmost to
Damonion, despite his gregarious nature, but for reasons unrevealed.
- Rimo Gossamer
- Player: Brian Metzger
- Race/Class: Human Ranger
- Introduced: A Misty Meeting
- Current Status: Alive, but close to insanity.
- The oldest member of the group, yet the least
experienced, the Darkonian warrior Rimo is eager to prove himself in battle against the
evils of the world. A skilled archer, Rimo never travels without a certain keepsake that
he keeps well hidden, though few know what this item is or why Rimo keeps it.
- Sik
- Player: Silas Burdick
- Race/Class: Human Outsider [Faerun] Rogue
- Introduced: A Misty Meeting
- Current Status: Unknown, fled from party in A Terrible Tome
- A young, trim female with a disturbing glare in her eye, this outsider
seems disturbingly paranoid. While almost amazingly fit, she seems to have an air of
violence and mistrust about her, leaving the other characters wondering whose side Sik
seems to be on.
- Otas
- Player: Silas Burdick
- Race/Class: Dwarf Muskateer
- Introduced: A Witch in the Water
- Current Status: Alive
-
- Dario DeLuna
- Player: TJ Falzone
- Race/Class: Half-Vistani Rogue
- Introduced: A Misty Meeting
- Current Status: Alive!
- A suave swordsman and trickster, Dario grew up in
Mordent where he met up with the wandering Daimonion. Not much is known about his
past, though rumors tell of a strange tattoo marking Dario’s back, and the rogue has an
almost unnatural hatred for the hazy geists of the spirit world. Dario is currently in
search of the famed Dr. Rudolph van Richten, whom he believes may be able to assist
him in some venture…but Dario has yet to divulge what exactly that venture is.
GM's Notes:
As you can probably see, no member of our group goes without carrying some form of
secret with them. Strangely enough, that was their doing, and I’m just enjoying their
creativity as it plays out.
Something odd for you—three of the six characters in this game are ‘cross-dressing’.
Daimonion is played by a female, and both Dera and Sik are males in real life. Odd, no?
Daimonion was originally intended to be a Bard, but after some deliberation with his
player, Rachel, the Swashbuckler class from the “Complete Warrior” book seemed to be
a better fit. I thought it worked nicely with the renaissance domains.
Dera chose Diviner as her specialty for a very good reason, as we’ll find out sometime
later. Beyond this, I’ve allowed her to take an extra opposed school to gain access to the
“Conjuration: Healing” spells such as Cure Light Wounds. I wanted her spell list to be
somewhat different than an average wizard’s, in addition to the dire need of curative
magic that the party needs.
Also, keep in mind that this party is not “balanced” in the traditional sense. There is no
cleric. There is no “tank”. While this may prove to be difficult for them, I would rather
have them enjoy the game than be forced into a character that they don’t like. That said,
many forms of encounters would prove to be somewhat more difficult than usual for
them. With luck and a bit of ingenuity, though, our heroes will bring light to this
darkened world in the end.