Ravenloft (Wednesdays, Spring 2004): Characters

Ravenloft Character Introductions
Wednesday Night Group

A quick note about Game Master (GM) notes for campaigns. These notes are the GMs has made about running his campaign, and thus can continue information not known to the in-game characters.

GM's Note: This is the first full Ravenloft campaign that I’ve been able to put together in a long time. While it’s good to put my books to good use in the setting that I love, I’ve been somewhat stringent on my players to attempt to stay in the Gothic mindset simply by enforcing the rules of the setting. Languages are limited (making more intelligent characters serve as translators) and so far there’s been little technology available. However, I’m somewhat stymied by the fact that none of my players have played in Ravenloft before…at any rate, they’re an eager group and this should be fun.

And now, our cast:

GM's Notes:

As you can probably see, no member of our group goes without carrying some form of secret with them. Strangely enough, that was their doing, and I’m just enjoying their creativity as it plays out.

Something odd for you—three of the six characters in this game are ‘cross-dressing’. Daimonion is played by a female, and both Dera and Sik are males in real life. Odd, no? Daimonion was originally intended to be a Bard, but after some deliberation with his player, Rachel, the Swashbuckler class from the “Complete Warrior” book seemed to be a better fit. I thought it worked nicely with the renaissance domains.

Dera chose Diviner as her specialty for a very good reason, as we’ll find out sometime later. Beyond this, I’ve allowed her to take an extra opposed school to gain access to the “Conjuration: Healing” spells such as Cure Light Wounds. I wanted her spell list to be somewhat different than an average wizard’s, in addition to the dire need of curative magic that the party needs.

Also, keep in mind that this party is not “balanced” in the traditional sense. There is no cleric. There is no “tank”. While this may prove to be difficult for them, I would rather have them enjoy the game than be forced into a character that they don’t like. That said, many forms of encounters would prove to be somewhat more difficult than usual for them. With luck and a bit of ingenuity, though, our heroes will bring light to this darkened world in the end.