The Goa'uld Klorel, son of Apophis, has contacted the SGC and says that he wishes to defect to the Tok'ra. It's up to SG-1 to determine if they've found a new ally against the System Lords or if this a clever ruse to discover the location of the Tok'ra secret base.
This game used the Savage Worlds system from Pinnacle Entertainment Games. The first time I (Will H.) read the rules, I instantly realized that it would be perfect for Stargate. The fast, furious, fun nature of combat means that you can quickly run massive battles against enemy Jaffa, and it feels just like you're watching the show. Certain edges seemed to be tailor-made for SG-1 (e.g. Daniel Jackson no doubt has the "Harder to Kill" edge where if you "die", you get a 50% chance to somehow survive). And the fact that the system can play any setting and is so easy to customize means that I was able to easily create homebrew stats for weapons, equipment, races, and characters from the show.
I am in the process of writing up my homebrew rules and stats for Stargate, which covers Stargate SG-1, Stargate Atlantis, and Stargate Universe. I will make it freely available to download when it is in a presentable state.
|Colonel O'Neill, before we begin, I'd like to ask you why in God's name you asked SG-12 to requisition two Palomino horses for the people of P3X-775.|
|Well you see sir, we made a trade with them.|
|A trade? For what?|
|[sigh] Jack, I told you that we shouldn't have done that.|
|It seemed like the right thing to do at the time. We didn't know if Klorel had the whole place booby trapped and so we had to find a simple way to find out.|
|I believe that your plan failed because the Jaffa had never seen a Snopshi before. It is a very strange creature.|
|They've got ostriches just like 'em at the zoo. I'll take you there some time, T.|
|General, I think that we ought to start from the beginning.|
|I agree. And I'm sure this will prove to be a most interesting debriefing.|