Cos Arena Rules
Those planning to attend please print this out and hand the bottom to us when you come.
More will be printed out at the con. Thank you.
This game is meant to simulate a battle from an RPG video game such as Final Fantasy
except without the video game. So you are the character!
Teams are evenly split. Each person gets 200 Hit Points (HP) to start. Teams will line up
facing each other on the lines marked. Players may choose to have a Limit Break (see
below) and must notify the judge BEFORE THE GAME BEGINS.
Turns will alternate between players and teams. For example: If players 1, 2, and 3 are
on one team and players 4, 5, and 6 are on another team, then the play order is 1, 4, 2, 5,
3, and 6. Play continues until all players on one team have lost all of their HP or they
decide to Run Away.
When it is your turn you have a few choices of what to do. You may:
- Use Magic/Summon
- Use Item
- Limit Break
- Run Away (whole team)
This is a basic option. Choose one person on the opposing team and attack them. The
judge will role a 6-sixed die (D6). If a 1 is rolled, then you miss the opponent. If a 2-6 is
rolled, then you hit the opponent and may act out an attack (Remember, no actual violent
contact!). All attacks do a standard 30HP damage.
Each player gets to do three spells per game. There are two spells you may use:
- -Group which does 20HP damage to each player on the opposing team
- -Single player which does 40HP damage to ONE PLAYER on the opposing team and
may cause a status effect if you choose to try one.
When you want to add a status effect to magic (must be a Single Person spell) tell the
judge which status effect you would like to try. There are three status effects that may be
- -Confusion – The judge will role a D6. A 1-3 means the person was successfully
confused, while a 4-6 means they were not successfully confused.
When it is the confused player’s next turn, they must attack. The judge roles
a D6. A 1 or 2 means the confused person attacks themselves, a 3 or 4 means the
confused person attacks a fellow teammate, a 5 or 6 means the person
successfully manages to attack the opposing team. All attacks deal 30HP damage.
Confusion lasts for one turn unless healed by antidote from another player.
While confused, the player may wish to act confused by swaying or spinning in
circles as happens in video games. They may also do their own interpretation
(just don’t get out of control).
- -Paralyze – The judge will role a D6. A 1-3 means the person was successfully
paralyzed while a 4-6 means they were not successfully paralyzed.
When it is the paralyzed player’s next turn they may do NOTHING. They
forfeit their turn. Paralysis lasts for one turn and antidote does not affect it.
When paralyzed the person may want to strike a pose and see how long they can
hold it while the battle rages on around them.
- -Poison – The just will role a D6. A 1-3 means the person was successfully poisoned
while a 4-6 means the person was not successfully poisoned.
When it is the poisoned player’s next turn they will automatically lose 20HP.
They may attack, or use magic/items/summon as usual. Poison lasts for two turns
unless healed with antidote by the poisoned player or a teammate.
The poisoned person may want to sway or look ill in some way to act out their
Summoning is a powerful magic each player may do ONCE per game. Like magic spells
there are two types:
- -Group which does 50HP damages to each player on the opposing team
- -Single Player which does 80HP to ONE PLAYER on the opposing team. Summons DO
NOT carry status effects with them.
When summoning, a player may like to act out a mini “cut scene” or have a friend come
in from the audience to be their summoned creature or spirit.
There are three types of items a person may use:
- -Antidote – This item cures a player of poison or confusion. Each team receives 2
- -Potion – This item restores 50HP to a single player. Each team receives 3 potions.
- -Phoenix Down – This item revives a player from death (after they have lost all of their
HP) and gives them 100HP.
This may be done ONCE PER GAME and only when a player has 50HP or less. This is
in place of a normal attack and does 60HP damage to ONE PERSON on the opposing
team. Players may choose to have a limit break before the games starts and must notify
the judge BEFORE THE GAME STARTS as to whether they have one.
If those that are left on a team decide they would like to keep their dignity intact, they
may forfeit the match and flee.
Some basic ground rules
- NO VIOLENT PHYSICAL CONTACT! Although this is meant to simulate a
battle, we do not want players receiving ACTUAL BATTLE INJURIES. Players
may act out attacks but must stop short of actually hitting another player. If
violent contact is made with intent to injure, the attacking player will be penalized
100HP. If the offense happens a second time, the player will be banned from the
game for the rest of the day. The only EXCEPTION is if the player is asked
BEFORE THE GAME BEGINS and the judge has knowledge of this attack or
- All dice rolls are final. Judges are unbiased and so is the die. Sometimes people
have lucky, or unlucky, runs. Take the numbers you get.
- Keep it clean and sportsmanlike. Keep the spells, summons, and attacks clean
and in good taste. No nudity or gross innuendos will be permitted. Also no
spells, summons, or attacks that force a player to do something distasteful will be
- Stay behind the line. This is for your safety and our sanity. Do not get in the way
of other player’s attacks or spells, especially if the judge has ruled it will be a hit.
- Questions welcome, whining ignored. If you would like to contest a ruling, ask
the judge nicely. Whining, screaming, swearing, begging, stomping, running
around in circles, and pulling your hair out will be ignored as a means of
contesting a ruling and could lead to you being removed from the game.
- And last but not least HAVE FUN! This is your chance to take part in your
favorite RPG! Act out the attacks and status effects! Do that really cool attack
that you’ve always wanted to do!
I have read the above rules and have agreed to them. I acknowledge that members of
Wittcon III and it’s affiliates are not responsible for any injury that I may receive while
participating in this activity.